Violent Video Games Cause Behavior Problems
Video game violence is an increasing problem in today’s society with violence as one of the most popular themes. Games such as “Grand Theft Auto” and “Call of Duty” are among the most popular games and have been scientifically proven to have a major effect on teens. Many people try to argue that there is a difference in the effects between behaviors after engaging with video games. Video games have the same effects as other forms of entertainment, but other forms of entertainment do not get attacked like video games because the other forms are much larger and have a much wider audience. Playing violent video games can alter men’s brain function, cause teens to drive recklessly, and can contribute to aggression. Many people disagree that violent video games cause behavior problems. It seems doubtful to some people that such violence and aggression can be caused from watching flickering pixels on a nineteen-inch television screen. In the scale of time, television has existed for less than a wink, and if it is indeed undoing what oral and print cultures have so laboriously built, then those traditions may be far briefer than advertised (Smith). Throughout mankind's history, each new means of expression has been castigated as the cause of evil in the world such as, books, art, and music (Smith). Some people even believe that violence is linked with aggressiveness and stress rather than with video game violence (Smith). Some may even say, “If society could just put limits on X, society would have fewer problems with Y.” That is not how life works. People who disagree that violent video games cause behavior problems believe that violence exist because people exist, but their logic is simply not enough (Smith). On the contrary, research on the troubling effects of video games is plentiful and persuasive. There is overwhelming evidence that witnessing and engaging in video game violence is predictive of increases in aggressive behavior. In fact, the research on the effects of exposure to video game violence is in keeping with research conducted over the last half century about the effects on people’s behavior of watching television violence (Wendling). As video games come more engaging, society spends ever-increasing amounts of time playing them (Wendling). In the popular video game “Grand Theft Auto,” people have the power to solicit prostitutes and then kill them to get their money back, drive down the sidewalk of a virtual city mowing down pedestrians, run around attacking people at random, and all sorts of other demented activities that would be tragic in real life (Wendling). These types of video games make these specific crimes seem okay. A recent study provides parents, physicians, and scientists with data proving that differences in brain function exist in teens that play violent video games, compared with those who do not (Wendling). Dr. Matthews and his colleagues at Indiana University, Indianapolis, randomly assigned the adolescents to play either “Medal of Honor,” a violent video game, or “Need for Speed,” an equally exciting but nonviolent video game, for thirty minutes immediately before imaging (Wendling). The group that played the nonviolent game showed more activation in the frontal lobes, and the group that played the violent video game demonstrated less activation in the prefrontal lobes (Wendling). There have been numerous studies since the 1970s demonstrating that adolescents exposed to violent media demonstrate aggressive behavior, but because the adolescents in this study were randomized into two similar groups, the findings go more directly to the question of causation than did previous research (Wendling).
Playing violent video games can alter men’s brain function, cause teens to drive recklessly, and can contribute to aggression. There have been multiple studies to prove that playing violent video games can alter men’s brain function. In one study, Dr....
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